Teaser image for Gaussian Splatting vs. Classical Photogrammetry

Gaussian Splatting vs. Classical Photogrammetry

A comparison of Gaussian Splatting and classical photogrammetry for creating virtual backdrops.

2025

  1. Philipp Haslbauer , Mike Pullen , Carolin Reichherzer , Aljosa Smolic

    This paper describes and evaluates three end-to-end workflows from capture to reconstruction including photogrammetry, 3D Gaussian splatting (GS), and extraction of textured meshes from splats with the explicit aim of individuals unfamiliar with 3D reconstruction creating backdrops for virtual production with a central presenter by using a smartphone as capture device. We show that GS significantly outperforms the alternatives in our experiments.

Videos Used in 2AFC Task

Scene Gaussian Splatting 2DGS Photogrammetry
Chapel
Lecture Room
Lecture Hall
Meeting Room
Office Space
Outdoor Scene
Cluttered Space

3D Models Used in 2AFC Task

Note: The 3D models will be available for download soon.

Raw Capture Data

The dataset is available for download from Hugging Face.

References